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![Tropico 6 pirate king Tropico 6 pirate king](/uploads/1/2/5/8/125871951/232293721.png)
About Genre Simulation Rating Rated 'T' for Suggestive Themes, Violence Summary As an all-powerful Pirate King, players must manage a seventeenth century band of buccaneers in 'Tropico 2: Pirate Cove.' To attract the most frightening of history's sea-faring bad boys, Pirate Kings must keep their charges brave and well-supplied between voyages.Success in Tropico 2: Pirate Cove depends on careful management of the pirate population.
As dead men earn no plunder, the King must keep his pirates well equipped for potentially lethal missions. Sea dogs require muskets, cutlasses, cannons, and the skills to use them when they venture forth to plunder the Spanish Main. Pirates equipped with a parrot on their shoulders and a scary black hat are more likely to strike fear into their victims' hearts.
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Game designers don't always know everything about their own games - sometimes the surprises are actually pleasant. Even though we continually discussed bugs and game balance improvements, we hadn't compared notes on the right way to play the game because each of us thought he knew the correct answer. We were surprised when it turned out that all of us were relying on different strategies.
All of our strategies work well, provided that the island is planned and developed to support each strategy.For example, Pop Top's Franz Felsl, producer on, invented a strategy we call 'Life is cheap.' On Franz's pirate island, investment, building and development is kept to a minimum compared to the all-important growth of his own personal wealth in the pirate king's hoard. The need to entertain demanding high-rank pirates usually forces a player to build more support on his island. Franz gets around this by letting his pirates die. He builds cheap pirate ships, sends them out frequently, and when one sinks, so what! The crew was getting a bit too demanding anyway.
Whenever he needs a new pirate he uses the 'press gang' edict to turn a cheap captive into a bad, low-ranking pirate. Almost all the plunder taken comes back to Franz, and little is spent on growth or development. The 'Life is cheap' strategy works well on an island of any size, especially for shorter games. However, when playing a long game on a large island, Ted Spieth's 'Monster Island, Monster Fleet' strategy will score more points. Instead of planning to lose pirates, use the size of the island and a large amount of lumber to build five or six of the largest types of pirate ships.
Train and educate your pirates, and head out for battle. With a fleet like this, it doesn't matter how dangerous the seas around your island become. In fact, lots of your plunder comes from the naval vessels sent to put a stop to your piracy. It takes a while to develop your island to a level where it can support and supply this fleet, but when you do, you pull in huge amounts of plunder and captives. Jan Lindner of Frog City plays what might be called an 'Elite Pirate' strategy. It's ideal for a small island where every tree must be harvested and none wasted.
With this strategy, you build just enough entertainment to keep the crew of one or two ships happy. The pirates on these ships are precious investments, losing a ship becomes painful, and it can be tough to replace losses with a small island and minimal industry. Jan's island looks very different from Franz's because Jan emphasizes the structures that cater to high-ranking pirates. Jan's strategy problems arise when too many new pirate recruits or too many wealthy captives demand entertainment, and since the island is small they clog up the existing structures. The solution is ransoming captives as they arrive on the island, and assassinating extra low-ranking pirates.
My own strategy is all about the happiness of the pirates. Early investment in entertainment and pirate housing matches the growth of industry. Eventually, I can make lots of money charging wealthy high-ranking pirates for their pleasures.
It works best on medium or large sized islands. I don't start building a huge personal hoard until near the end of the game, but I do end up with a large number of victory points for the happiness of my buccaneers. There are plenty of strategies for players to discover when they take on the role of the Pirate King in Tropico 2. The success of the island and the pirates is up to them! Next time, I'll give some information on Pirate Kings; including which backgrounds, traits and qualities should be chosen to support the strategy you intend to play.
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